![]() But it may cause performance issues, not to mention if you increase it too much you may find things hard to spot. On the contrary, if you increase your FOV, you get more of the world to see without moving the camera much. ![]() Decreasing the FOV might help improve the game’s performance a bit, but with lower FOV you will need to move your camera more. While changing your FOV is easy there are a few things you should keep in mind if you plan to change it. Decreasing FOV: Move the slider to the left to decrease your field of view.Increasing FOV: Drag the slider to the right to increase your field of view.Now you can change the FOV in two ways:.Here you will find Field of View below Sharpness and above Antialiasing Quality.Press the X or square buttons on your controller or F on the keyboard to open Advanced video settings. In Options, go to the Video section and choose the Advanced video settings.Open the Pause menu by pressing the menu button on your controller or the Esc key on the keyboard.:) I force myself to trust the Nvidia GFE presets, give or take an AA setting maybe, otherwise I know I'd end up in that rabbit hole. Choosing the right Dark Souls armor pieces is a baby game by comparison. Those pages of advanced technical video settings are evil sometimes, becoming a mini-RPG trying to min/max it. Maybe if they presented it as choosing between graphics quality, or speed/smoothness. 60fps in Last of Us, Call of Duty, PvZ and others on PS4 feels amazing, but people are gonna get spoiled. ![]() Oddly enough the consoles may have an advantage here (higher detail), they would be wise to avoid too many 60fps games if they want to make those GPUs last 8 years. Even if settling for 30 might mean I could run at max detail or something. I don't mind playing GTA at 30fps on my PS4 because it's running as intended, but if I can't get every PC game to 60 it bugs the shit out of me and makes me feel like the loser who got a 770 shortly before the 900s came out (facepalm). I get weird about this stuff on PC for some reason, and it bums me out. Alien had just awful cutscenes with stutter, bad framerate, and even the character models looked pretty bad. Lately I feel like developers are having a very hard time with cutscenes, things like facial animation & lip sync seem pretty bad compared to a few years ago. They just said above that "frame rates are higher than during gameplay", so what's the deal? Maybe it's a bug. Speaking of cutscenes, any time there's a cutscene it seems to lock at 30fps (according to Fraps, vsync enabled). That's really weird, but makes some sense because there you don't have something like GTA's cover mode where it would make sense to enable DoF during gameplay. However, as these are non-interactive, and frame rates are higher than during gameplay, the performance impact of NVDOF is typically negated, and therefore goes unnoticed. Performance: The extensive use of high quality depth of field blurring during cutscenes and conversations results in a significant performance impact. As such, the main menu offers the most accurate 1:1 comparison between the two available settings. Will Call of Duty Modern Warfare 2 be on PS4 100 over Fabrizio Romano explains. With some games you really wanna go max fov with performance, others look really noticable bad on performance so its. Dying Light 2 Dev Explains Why Easter Eggs Are So Much Fun What time will. I just wonder what settings would you recomend on ps5. ![]() I finally got to DL2 on my ps5 and I know there was several updates with new fov slider and some balanced options for graphics. Does disabling DoF even help? Nvidia has this to say about it:ĭepth of Field is rendered almost exclusively during cut scenes and conversations, with no ability to toggle the setting on the fly. DL2 - Best graphics setting and FOV for ps5.
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